![]() ![]() Anyway if you're reading this PLEASE check out "A Bomberman Journey" on Youtube if you already haven't, since it explains a LOT of my frustration. Like I said, this game is "the Sonic '06 of Bomberman", and that's really saying something. ![]() honestly can't even believe this game was allowed to come out like this. Even the best thing they added to the sequel, Louies, is battle mode exclusive, and there only exists the Green Louie. The villain has the most complex, and genuinely interesting and amazing backstory and motivation I've ever seen, but it's RUINED by being packaged with such a BAD campaign! Konami somehow made their sequel worse, and that's a sad sign that this series, ever since Hudson was acquired by them, is doomed. Not to mention all the text the devs fell asleep on their keyboards while typing, without bothering to fix. The latest title of the party battle games series SUPER. The game will also be compatible on PlayStation®5. Everyone on your team has the same goal, but you only win if YOU are the person who captures the "ellonite". This item will be sent to your system automatically after purchase. SUPER BOMBERMAN R ONLINE will be launching on May 27 for PlayStation®4, Nintendo Switch and PC via Steam as a free-to-play, digital download exclusive. But if anyone else on your team grabs it first, YOU LOSE. Then there are also the Castle Battles where you and the other Bombermen on your team are on the attacking side, where the goal is to grab the "ellonite". If you do this, each time you're interrupted from exploring, it's less defending your HQ and more wasting your time for the sake of wasting time. However, you can very easily make it so it is IMPOSSIBLE for the enemy to win, even if you do NOTHING. On one hand, the gameplay of exploring is randomly interrupted to have you protect your HQ from enemy attacks through a Castle Battle where you're on the defending side. ![]() There is also the Castle Battle aspect of story mode, which is it's OWN MESS. The gameplay loop is unique at first, but quickly becomes repetitive, with the only thing changing being the difficulty of the challenges laid before you in each world. The main meat of the game is in the campaign, something for some reason not many people come to Bomberman for. If I had to summarize it, it's "The Sonic '06 of Bomberman". This game got my hopes up for a massive letdown. ![]()
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